

The metaverse is a three-dimensional virtual world where users engage via avatars, enabling communication with others and participation in entertainment and business activities. The concept of the "metaverse" debuted in Neal Stephenson's 1992 novel Snow Crash. The term combines "meta" (meaning beyond) and "universe," expressing the idea of a "beyond universe."
The metaverse enables people to explore new cities and countries and experience diverse cultures and traditions without physical travel. As digital technologies evolve, the metaverse is emerging as a new form of reality that extends daily life and augments the real world. Fundamentally, the metaverse represents a blockchain-based, all-encompassing virtual world—a one-stop network where users can socialize, play games, conduct business, learn, and more on a single platform.
The metaverse includes several distinct types, each serving specific purposes and applications. The table below highlights the main types and their features.
| Type of Metaverse | Features |
|---|---|
| Social Metaverse | Virtual spaces focused on interaction and communication. Users converse through avatars and form communities. Examples: Second Life, Horizon Worlds |
| Gaming Metaverse | Virtual worlds centered on gameplay and entertainment. Users enjoy adventures and missions. Examples: Fortnite, Roblox, Minecraft |
| Commercial Metaverse | Virtual spaces for business and commerce, including real estate and digital goods trading. Examples: Decentraland, The Sandbox |
| Educational/Training Metaverse | Virtual environments for education and training, offering remote-accessible learning. Examples: VirBELA, Engage |
| Industrial Metaverse | Virtual spaces for manufacturing and design, utilizing digital twin technology for efficient production management. Example: NVIDIA Omniverse |
| Medical Metaverse | Virtual spaces for medical simulation and training, supporting clinician education and patient care. Example: SimX |
Each type provides unique technical foundations and user experiences, demonstrating the metaverse's diversity and possibilities.
Recently, major corporations have entered the metaverse market, each competing with distinct strategies and technologies. Below are details of the ten leading metaverse companies as of 2024.
In 2021, Mark Zuckerberg, founder of Facebook, announced the company's name change to Meta, marking a new direction and signaling a full commitment to metaverse development.
Since 2021, Meta has invested heavily in VR (Virtual Reality) and AR (Augmented Reality). The Quest VR device series surpassed 20 million units sold, dominating the consumer VR market. Meta also succeeded in the smart glasses sector through its partnership with Ray-Ban, offering stylish and functional products.
Meta's next step was the September 2024 unveiling of an advanced AR glasses prototype, "Orion." Orion overlays holographic visuals onto the real world and is operated via a wristband that reads neural signals, delivering a more intuitive interface than touch or voice controls.
Meta spent a decade developing Orion and plans to intensify collaboration with software developers as it moves toward commercialization. In its Q1 2024 earnings call, Meta reported that its XR/metaverse division, Reality Labs, generated $440 million (about ¥68 billion), up roughly 30% year over year. However, Reality Labs' costs totaled about $4.3 billion (about ¥670 billion), and the division remains in deficit. These investments reflect Meta's long-term strategy to establish market leadership in the metaverse.
Google entered the virtual reality space early with the 2013 launch of Google Glass, a smart glass offering pioneering AR features but limited adoption due to privacy concerns and high cost.
More recently, Google has developed Project Astra, an AI agent initiative. This project showcased new smart glasses that allow users to access information in real time hands-free and receive answers to questions, promising greater everyday convenience through AI-driven assistance.
Google has also upgraded Google Maps with geospatial AR features and enhanced AR development tools, making it easier for developers to build superior AR experiences.
Additionally, Google announced a partnership with Magic Leap to create new XR experiences by combining Google's AI with Magic Leap's AR expertise, targeting more immersive user environments.
Microsoft has recently shifted its approach to VR and the metaverse, officially discontinuing HoloLens 2 production and shelving plans for new hardware models. The company is now emphasizing software and platform development.
Microsoft has partnered with Meta for the metaverse platform "Mesh," allowing Microsoft 365 products to run on Meta Quest devices and enabling virtual meetings and collaboration tools in VR. This strategy introduces new remote work opportunities.
Microsoft intends to maintain investment in mixed reality, seeking new business through partnerships with mobile and hardware ecosystems, with a particular focus on enterprise and industrial metaverse applications.
NVIDIA has long led GPU innovation, providing essential infrastructure for the metaverse by delivering high-performance graphics processing and AI computation.
On September 30, 2022, NVIDIA launched the Omniverse series of metaverse development tools, targeting more realistic 3D virtual worlds by integrating its AI and hardware. Omniverse serves designers, engineers, and creators with real-time collaboration, supporting fields from architecture and manufacturing to media production.
NVIDIA also collaborates with Hitachi on industrial metaverse development, combining Hitachi's operational technologies with NVIDIA's metaverse and AI capabilities to digitally twin manufacturing sites, railways, and power plants. These industrial metaverse applications are expected to drive efficiency, reduce costs, and increase safety.
cluster is one of Japan's largest metaverse platforms, allowing users to experience virtual worlds with customizable avatars. Over 40,000 user-created worlds exist, including large-scale events such as Virtual Shibuya, highlighting cluster's diversity.
Since its 2017 launch, cluster has achieved over a million downloads and 20 million users, establishing a formidable domestic user base. With more than ¥6.6 billion in funding and investments from TV Asahi Holdings and KDDI, cluster's partnerships with media and telecom companies position it for continued growth.
cluster emphasizes user-generated content (UGC), enabling anyone to create worlds and host events easily, which fosters a vibrant creator community. Daily events include concerts, exhibitions, and business conferences, placing cluster at the heart of Japan’s metaverse culture.
On March 26, 2024, Nissan announced its accelerated digital transformation through entry into the metaverse, including four Web3-related trademark applications filed with the USPTO, signifying proactive engagement in digital commerce and virtual interaction.
The trademarks cover INFINITI, NISMO, and NISSAN brands, integrating VR, NFT, and blockchain technologies. Nissan plans to open virtual stores and marketplaces for trading clothing, cars, and NFTs, allowing customers to view and purchase vehicles in the metaverse without visiting physical dealerships.
In 2023, Nissan launched "NISSAN HYPE LAB," a virtual store offering metaverse-based car purchasing. The store features 3D views of the latest models, customization options, and virtual test drives—making Nissan a pioneer in automotive metaverse adoption.
In 2022, Bandai Namco Group launched its "Connect with Fans" mid-term vision and developed an "IP Metaverse" strategy, leveraging its extensive IP assets in the metaverse and starting with the "Gundam Metaverse" project.
The first limited-time opening in October 2023 featured virtual Gunpla sales, metaverse concerts by Gundam artists, and a UGC museum. Fans could purchase Gunpla, display collections, and interact in the virtual space.
The second phase, improved through user feedback, reopened in March 2024, now accessible via PC browsers and offering broader content. Bandai Namco plans further metaverse expansion with other IPs, aiming to unify anime and game fan communities within the metaverse.
Dai Nippon Printing (DNP) has advanced metaverse initiatives by leveraging its printing industry expertise, applying metaverse technologies in education and public services.
In September 2023, DNP partnered with the Tokyo Metropolitan Government to provide a virtual learning platform for children needing Japanese instruction and students unable to attend school in person. Avatars enabled participation and interaction, expanding access for these students.
In November 2023, DNP joined the Education Working Group with Lenovo and Tokyo Shoseki to research metaverse applications in education, assessing effects on learning outcomes and making policy recommendations.
In January 2024, DNP launched a pilot project with Kuwana City, Mie Prefecture, for a metaverse city hall. The initiative offers municipal services via the metaverse, enabling residents to utilize electronic applications and consultations from home—marking a significant step in digital transformation for local government.
Apple has recently ramped up its metaverse-related activities, particularly with the announcement of Apple Vision Pro, a mixed reality headset. The device integrates AR and VR, allowing users to control digital content using eye, hand, and voice—delivering spatial computing.
Apple Vision Pro includes 12 cameras, 5 sensors, and 6 microphones, powered by Apple's M2 and new R1 chips. Over 5,000 patents contributed to its development, especially for eye and hand tracking. This technology enables natural control of digital content without physical controllers.
Apple Vision Pro is designed for entertainment, productivity, and communication, aiming to seamlessly integrate the metaverse and real world. Backed by Apple's ecosystem and brand strength, it is expected to significantly influence the consumer metaverse market.
Epic Games has expanded its presence in VR and the metaverse, with Fortnite continuing as a major platform hosting over 500 million users and diverse virtual events such as concerts and movie premieres.
Fortnite serves as both a game and a social platform. Virtual concerts by top artists have attracted tens of millions, showcasing entertainment possibilities in the metaverse. Movie premieres and corporate events further diversify its content.
In April 2022, Epic Games secured $2 billion in funding from Sony and KIRKBI for metaverse development—a critical step in its vision.
In February 2024, Disney invested $1.5 billion in Epic Games, strengthening its partnership with Fortnite developers. This collaboration will create new gaming and entertainment worlds featuring Disney, Pixar, Marvel, and Star Wars characters, offering experiences to play, watch, shop, and connect. The partnership exemplifies the convergence of entertainment and gaming industries, opening new metaverse possibilities.
Major brands and tech companies have shown strong interest in the metaverse long before it became practical. The metaverse is now growing rapidly, with new developments emerging.
According to the World Economic Forum's March 2024 report, the industrial metaverse is projected to reach a global market value of $100 billion by 2030. By integrating transformative technologies across industrial value chains, it will free participants from physical constraints, delivering mobility, adaptability, and real-time interoperability.
Manufacturing is optimizing production lines with digital twin technology, construction uses virtual design reviews and simulations, and retail showcases products in virtual showrooms. These initiatives are expected to cut costs, boost efficiency, and create new customer experiences.
Japan's metaverse market is forecasted to reach ¥1.042 trillion by 2026. Ministry of Internal Affairs and Communications materials project domestic metaverse users to reach 17.5 million by 2030, driven by widespread 5G, affordable VR/AR devices, and enriched content.
In the US and EU, legal frameworks are being established to strengthen privacy and child safety for metaverse adoption, potentially affecting metaverse platforms. South Korea and China are advancing metaverse industry development as national strategies, promoting technology growth and adoption.
The metaverse can drive innovation in entertainment, education, healthcare, business, and public services. As technology advances and legal frameworks develop, the metaverse will become more practical and deeply embedded in daily life. Metaverse companies will play a key role as builders of this new digital space, shaping the future of society.
In 2024, global tech leaders such as Microsoft, Apple, Google, and Meta are ramping up their investments in the metaverse. In China, Huawei, Alibaba, Tencent, and Baidu are at the forefront. Financial firms like Industrial and Commercial Bank of China, China Telecom, and China Mobile are actively developing applications for digital personas and digital twins.
The top ten metaverse entrants in 2024 are deploying diverse strategies centered on VR, AR, and MR technologies. Meta (formerly Facebook) is fully committed to Oculus devices and virtual platforms; Microsoft focuses on mixed reality and enterprise metaverse; Apple delivers seamless AR experiences; Google provides cloud and AI infrastructure; Amazon integrates retail and cloud; Nvidia supplies GPU-based infrastructure.
The main drivers are the virtual economy and multifunctional digital experiences. Business opportunities include social interaction, entertainment, and virtual goods trading. The metaverse market in 2024 is projected to reach $12.898 billion.
Meta, Microsoft, and Apple compete across hardware, software, and infrastructure—focusing on VR and AR technologies, virtual reality OS, and mixed reality applications. They are exploring applications in manufacturing, public services, and creative industries, with the metaverse reshaping traditional sectors and creating new business opportunities.
Key challenges include cybersecurity risks, data privacy concerns, and regulatory compliance. Ensuring user safety and data protection is critical, as manipulation of virtual economies may create financial instability.
The metaverse market in 2024 is expected to reach $11.674 billion, with a compound annual growth rate of 41.83%. By 2029, it is projected to reach $66.996 billion, signaling a highly optimistic outlook.











