One of the biggest headaches when developing open-world games is how to store player-created content. For massive UGC projects like Minecraft, every player's constructions need to be properly preserved. But here's the problem—if we store all voxel coordinates on-chain, the Gas fees would make players cry. Hosting on centralized servers is another option, but then we worry about the game shutting down someday, and years of player effort vanishing into thin air. It's a dilemma.



Our solution is to use the Walrus protocol as the underlying storage for map data. It sounds quite technical, but the logic is actually simple—when players save their buildings, the client packages the voxel data into a binary file and uploads it directly to Walrus. Then, we just reference this Blob ID within an NFT object on Sui. What's the benefit? Walrus offers lightning-fast read speeds. When other players pass through that area, the game engine can fetch data from Walrus in real-time and instantly render the structures.

The economic model is also quite interesting. Players can choose to pay a one-time storage fee for their creations—for example, renting storage for five years at a ridiculously low cost—or have the DAO treasury cover the cost, allowing the in-game token economy to handle the payment. The advantage is that players truly own the "data sovereignty" of their creations. The key point is: even if the game company goes bankrupt someday, as long as the community remains and the Walrus protocol is operational, these building data can be accessed by new frontends or game engines, and even revived on other platforms. This is the real meaning of "perpetuity" in the metaverse—what you create always belongs to you.
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TokenTherapistvip
· 01-10 18:50
Wow, this is what Web3 is really supposed to do, not just speculating on coins and harvesting retail investors.
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IfIWereOnChainvip
· 01-10 18:50
Finally, someone is taking this issue seriously. Gas fees can really drive people crazy. The concept of data sovereignty sounds good, but can Walrus really survive the next bear market? Five-year leasing fees are ridiculously low. I'm more concerned about whether the protocol itself will lose popularity and fade away someday. DAO treasury paying for building storage fees sounds quite romantic, but how can we actually ensure sufficient funds? The key is to have enough nodes maintaining Walrus; otherwise, even the best design is useless. In that case, can players really revive buildings on other platforms? The prospects seem pretty good.
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PebbleHandervip
· 01-10 18:48
Walrus's architecture is indeed elegant, much more reliable than those projects that constantly shout about Web3 perpetuality. --- Gas fees are directly outperformed by on-chain storage; this pain point is well addressed. --- The concept of data sovereignty sounds great, but it all depends on whether it can truly be implemented in the end. --- Is a 5-year rental fee ridiculously low? It depends on the specific numbers; otherwise, it's just marketing hype. --- I'm curious about Walrus's speed—how does it compare to IPFS? Is there a benchmark? --- The key issue is: what if the DAO treasury also goes bankrupt? It still seems to rely on community self-awareness. --- But this approach is definitely better than traditional game companies shutting down servers and deleting data. --- Will the ideal state of perpetual data revival be hindered by policies in reality?
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WagmiAnonvip
· 01-10 18:43
This is what true Web3 spirit is all about, not just empty slogans. The combination of Walrus+Sui, finally someone has figured out the storage problem.
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0xLostKeyvip
· 01-10 18:22
Wow, this is what true Web3 should be doing—realizing data sovereignty.
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