From BankAmericard to Global Payments: The Messy Road to Universal Cards
When Bank of America launched BankAmericard back in 1958, nobody knew it would reshape how the world transacts. It started as an experiment—just an idea that people might actually want a card instead of cash.
The early days? Chaotic. Fraud ran rampant, merchants were skeptical, some downright distrustful. But here's the thing: despite all the friction, demand was undeniable. People wanted it.
BankAmericard then got licensed out to other banks. Growth accelerated, but so did the problems. Multiple banks operating their own card systems meant fragmentation. Standards were all over the place. The network effect wasn't working because everyone was operating in silos.
It's a lesson in execution: having a good idea isn't enough. You need coordination, trust, and a system robust enough to handle real-world chaos. That's how infrastructure gets built—not from hype, but from solving actual problems at scale.
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BlockchainBrokenPromise
· 19h ago
Early chaos is similar to the current L2 ecosystem, where everyone acts independently and no one wants to compromise.
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SignatureCollector
· 19h ago
Ha, that's why crypto is still fighting now. Each chain operates independently and can't really integrate.
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DAOplomacy
· 19h ago
arguably the bancorp fragmentation era perfectly illustrates non-trivial externalities of premature standardization attempts... or lack thereof. path dependency cuts both ways tho—what if siloed inefficiency was the *necessary* precondition for eventual interop? just saying the network effect narrative feels incomplete here
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LostBetweenChains
· 19h ago
It looks like the same old tricks as traditional finance, where decentralization directly leads to decreased efficiency... Isn't Web3 now solving this problem?
From BankAmericard to Global Payments: The Messy Road to Universal Cards
When Bank of America launched BankAmericard back in 1958, nobody knew it would reshape how the world transacts. It started as an experiment—just an idea that people might actually want a card instead of cash.
The early days? Chaotic. Fraud ran rampant, merchants were skeptical, some downright distrustful. But here's the thing: despite all the friction, demand was undeniable. People wanted it.
BankAmericard then got licensed out to other banks. Growth accelerated, but so did the problems. Multiple banks operating their own card systems meant fragmentation. Standards were all over the place. The network effect wasn't working because everyone was operating in silos.
It's a lesson in execution: having a good idea isn't enough. You need coordination, trust, and a system robust enough to handle real-world chaos. That's how infrastructure gets built—not from hype, but from solving actual problems at scale.