Krafton [259960] achieved record-breaking revenue and operating profit for the first half of 2026, driven by sustained growth in its flagship PUBG franchise and the commercial success of new title Subnautica 2. The South Korean game developer reported H1 2026 revenue of 2.6616 trillion won and operating profit of 972.5 billion won, representing year-over-year increases of 73.3% and 38.3% respectively. The company's H1 operating profit reached 92% of its full-year 2025 operating profit. PUBG IP franchise revenue grew 25% year-over-year while Subnautica 2, launched in May, surpassed 5 million units sold within 22 days. The performance reflects strong user engagement across PC and mobile platforms in the global gaming market.
Krafton Reports Record Q2 2026 Financial Results
According to the Financial Supervisory Service's electronic disclosure system on the 29th, Krafton recorded Q2 2026 (April-June) revenue of 1.2902 trillion won and operating profit of 410.9 billion won, marking increases of 94.9% and 67.0% respectively compared to one year prior. Both revenue and operating profit represent the highest Q2 figures in company history. The results exceeded the securities firm consensus compiled by Yonhap Infomax for revenue (1.2421 trillion won) and operating profit (402.6 billion won).
H1 2026 revenue by business segment totaled: PC 924.2 billion won, mobile 1.1537 trillion won, console 37.7 billion won, and other 546 billion won. The company sustained double-digit growth based on solid user metrics and increasing number of paying users across the PUBG IP franchise.
PUBG Franchise Revenue Increases 25% Year-Over-Year
The PUBG IP franchise is expanding into a platform that combines diverse gameplay and content. A Krafton representative stated: "On PC, we confirmed that content competitiveness through modes providing new play experiences can lead to user activation and revenue growth. In the second half, we will continue to introduce high-quality modes and expand collaborative areas from automobiles and K-POP to global animation IP."
Subnautica 2 Sells 5 Million Copies in 22 Days
Subnautica 2, introduced in May, broke through 5 million units sold within 22 days of release. The title contributed to the company's strong H1 performance alongside the established PUBG franchise.
Krafton Plans Five New Game Reveals at Gamescom 2026
Following Subnautica 2, the company will sequentially unveil new titles. Krafton will reveal five new games targeting release by 2027 at Gamescom 2026 in August. The company plans to strengthen its growth system for discovering and scaling promising IP, continuously securing new franchise IP.
Krafton Executes 431.5 Billion Won Stock Buyback and Cancellation
Krafton acquired 300 billion won worth of treasury stocks in H1 2026 and completed dividend reduction of 99.6 billion won. The company canceled treasury stocks totaling 336.2 billion won, combining newly acquired and previously held shares, and decided to cancel treasury stocks acquired in Q2. The total treasury stock cancellation scale including Q2 acquisitions amounts to 431.5 billion won. Additionally, the company decided to acquire an additional 100 billion won in treasury stocks during Q3 and cancel the entire amount.
FAQ
What revenue did Krafton report for H1 2026?
Krafton reported H1 2026 revenue of 2.6616 trillion won and operating profit of 972.5 billion won, representing year-over-year increases of 73.3% and 38.3% respectively.
How many copies did Subnautica 2 sell after launch?
Subnautica 2, launched in May, surpassed 5 million units sold within 22 days of release.
What is Krafton's stock buyback plan for 2026?
Krafton completed treasury stock cancellations totaling 431.5 billion won in H1 2026 and Q2 2026, and decided to acquire an additional 100 billion won in treasury stocks during Q3 2026 for full cancellation.