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The excitement of the airdrop era is indeed fading, but this cooling-off is nothing surprising.
This track has gone through too many iterations — the early days of airdrop frenzy are long gone. In the middle stage, players were caught up in points anxiety, grinding tasks every day for a little reward. Later on, scripts for multi-accounting emerged endlessly, and project teams' anti-cheating mechanisms became increasingly strict. The cat-and-mouse game eventually exhausted both sides.
The result is that returns are becoming increasingly thin, and enthusiasm for participation is declining. Both project teams and community players are feeling this fatigue. This is not regret, but a natural market adjustment process.