
The metaverse is a three-dimensional virtual world where users participate through avatars, enabling interaction, entertainment, and business activities. The term "metaverse" originated in Neal Stephenson's 1992 novel Snow Crash, combining "meta" (beyond) and "universe" to mean "beyond universe."
Within the metaverse, people can explore new cities and countries and experience diverse cultures without physically traveling. As digital technology advances, the metaverse is rapidly taking shape, expanding our daily lives and complementing reality with new forms of experience. In essence, the metaverse functions as a comprehensive, blockchain-powered virtual network.
Virtual world technologies rely on advanced VR (virtual reality) and AR (augmented reality), providing immersive experiences that foster new modes of communication and business beyond physical constraints.
The metaverse encompasses a range of applications designed for specific purposes. The table below outlines major categories and their defining features.
| Metaverse Type | Key Features |
|---|---|
| Social Metaverse | Virtual worlds focused on social interaction and communication. Examples: Second Life, Horizon Worlds |
| Gaming Metaverse | Worlds centered around gameplay. Examples: Fortnite, Roblox, Minecraft |
| Commercial Metaverse | Business and commerce-driven virtual spaces. Examples: Decentraland, The Sandbox |
| Educational/Training Metaverse | Spaces used for education and professional training. Examples: VirBELA, Engage |
| Industrial Metaverse | Virtual environments tailored to manufacturing and design. Example: NVIDIA Omniverse |
| Medical Metaverse | Simulations and training for healthcare applications. Example: SimX |
A Mitsubishi Research Institute survey showed that 83% of 10,000 respondents knew the term "metaverse," but only 5.5% had actually used it—indicating broad awareness but limited adoption.
Fully leveraging the metaverse requires high-performance VR hardware, which remains a barrier due to cost and setup complexity. As technology matures and prices fall, accessibility is expected to improve.
In recent years, Facebook founder Mark Zuckerberg announced the company’s rebranding to Meta, signaling a strategic shift. Zuckerberg committed to improving creative tools to "bring the metaverse to life," moving beyond social media.
Meta has made significant investments in VR and AR, with the Quest VR series exceeding 20 million units sold and a successful partnership with Ray-Ban in the smart glasses market. The company later unveiled "Orion," an advanced AR glasses prototype featuring holographic overlays and wristband controls that interpret neural signals.
Meta spent a decade developing Orion and aims to strengthen collaborations with software developers for commercialization. The company also plans to promote Ray-Ban Meta smart glasses, with new models set for release during the holiday season to bolster its metaverse presence.
Financially, Meta's Reality Labs division reported $440 million in quarterly revenue—a 30% increase year-over-year—while costs reached $4.3 billion, remaining in deficit. This underscores the metaverse as a long-term investment focus.
Google was an early player in virtual reality, launching Google Glass, which temporarily left the market over privacy concerns, before returning with enhanced AR capabilities.
Recently, Google’s Project Astra has gained attention for developing an AI agent and smart glasses that deliver real-time information and hands-free answers, expanding AR’s role in daily life.
Google has also added geospatial AR features to Google Maps and updated AR development tools, allowing users to navigate and translate in AR—making travel and everyday navigation more intuitive.
Google’s partnership with Magic Leap aims to combine AR and optics expertise to create new XR experiences and unlock immersive virtual environments.
Microsoft has restructured its VR and metaverse efforts, discontinuing HoloLens 2 production with no new models planned, following significant losses on the project.
The company is developing the Mesh metaverse platform and has formed a strategic partnership with Meta. Microsoft has integrated AI features into premium Teams and made Microsoft 365 available on Meta Quest devices, streamlining virtual collaboration for business users.
Microsoft remains committed to mixed reality, pursuing new opportunities through mobile and hardware partnerships and focusing on enterprise efficiency and remote work via metaverse technology.
NVIDIA has long driven GPU innovation, with its processors crucial for complex computation and AI workloads. The company’s Omniverse platform enables creation of realistic 3D virtual worlds by integrating its AI and high-performance hardware offerings.
In partnership with Hitachi, NVIDIA is developing industrial metaverses using digital twin technology to simulate manufacturing, rail, and power plant operations, improving efficiency and planning in virtual environments.
The collaboration will also produce servers to accelerate AI training and will launch AI-powered data storage solutions. Both companies plan to form a joint expert organization to advance industrial metaverse adoption.
Cluster stands as Japan’s largest metaverse platform, where users customize avatars and explore over 40,000 user-created worlds. Major events like Virtual Shibuya and Pokémon Virtual Fest have drawn large crowds to virtual amusement park experiences.
Since launch, Cluster has achieved more than 1 million downloads and 20 million total users, leading Japanese metaverse platforms. The company has raised over ¥6.6 billion from investors including TV Asahi Holdings and KDDI, and has partnered with the Japan Patent Office to produce the G7 IP Office Heads Meeting metaverse space.
Cluster prioritizes user-generated content (UGC), allowing users to create and share worlds, driving creativity and diversity. Corporate event support—such as virtual exhibitions and product launches—is also expanding.
Nissan Motor has accelerated its digital transformation by entering the metaverse, filing four Web3-related trademarks with the USPTO to pursue digital commerce and virtual engagement.
The trademarks target INFINITI, NISMO, and NISSAN brands, incorporating VR, NFT, and blockchain technology. Nissan plans to launch virtual stores and marketplaces for apparel, vehicles, and NFT trading.
Nissan previously opened "NISSAN HYPE LAB," a virtual showroom where users can explore cars and interact with virtual staff using customizable avatars, accessible 24/7. These efforts reinforce Nissan’s brand and meet evolving consumer needs via Web3 technology.
The virtual showroom offers vehicle customization simulations and virtual test drives in diverse environments, helping customers make informed purchasing decisions.
Bandai Namco Group launched its "Connect with Fans" vision, developing an IP Metaverse strategy to connect with fans. The Gundam Metaverse project allows fans worldwide to gather, interact, and join events in a virtual space.
The initial launch featured virtual Gunpla sales, artist performances, UGC museums, and exhibits of fan-made Gunpla and artwork. The AI character "Mellow" enabled interactive experiences.
The second phase, refined from feedback, allowed PC browser access and more diverse content. Bandai Namco plans to use NFT technology to enhance UGC and facilitate fan-to-fan transactions, expanding the community.
This initiative stands out as an advanced example of using existing IP for metaverse fan engagement, providing a space for fans to share creations and build vibrant communities.
Dai Nippon Printing (DNP) has progressively implemented metaverse solutions, including an online learning platform with the Tokyo Metropolitan Government for students needing Japanese instruction or not attending school, supporting digital transformation in education.
DNP joined an educational working group with Lenovo and Tokyo Shoseki to research metaverse-based teaching for elementary, middle, and high school, submitting policy proposals to the government.
DNP also partnered with Kuwana City to pilot a "metaverse city hall," enabling citizens to access services, file applications, and consult from home via avatars, improving municipal convenience and accessibility.
DNP plans further expansion of metaverse services in government and education, aiming for rollout to 40 municipalities. Metaverse adoption in these fields will boost accessibility and public service innovation.
Apple has ramped up its metaverse initiatives, most notably with the Apple Vision Pro mixed reality headset. This device merges AR and VR, enabling users to interact with digital content using eyes, hands, and voice for spatial computing.
Vision Pro includes 12 cameras, 5 sensors, and 6 microphones, powered by the M2 and new R1 chips. More than 5,000 patents contributed to its development, with significant improvements in eye and hand tracking.
Apple has acquired AR and lens companies, integrating their technologies while publicly maintaining a Web2 focus.
Vision Pro is expected to elevate metaverse experiences, making virtual interaction seamless and intuitive, while integration with the Apple ecosystem brings existing apps and services into metaverse environments.
Epic Games has increased its impact in VR and the metaverse. Fortnite remains a leading platform, with over 500 million accounts and hosting virtual events like concerts and exclusive movie screenings.
Epic Games raised $2 billion from Sony and KIRKBI for metaverse development, improving Web3 access. Disney invested $1.5 billion, strengthening its partnership with Epic to create new worlds featuring Disney, Pixar, Marvel, and Star Wars characters, allowing users to play, watch, shop, and connect.
Epic Games regularly hosts "UNREAL FEST" in Tokyo, offering lectures on game and non-game development using Unreal Engine, with highlights like RealityScan for 3D modeling and ecosystem showcases.
Fortnite’s transformation into a metaverse signals the shift from pure gaming to integrated virtual social, entertainment, and commercial experiences—defining the future direction of the metaverse.
Leading brands and tech companies have demonstrated strong interest in the metaverse before its full-scale adoption. Some may become dominant players, others may shift strategies, as the sector rapidly evolves.
The World Economic Forum projects the industrial metaverse will reach $100 billion globally by 2030, integrating transformative technologies across value chains for greater mobility, adaptability, and real-time interoperability—leveraging AI, Web3, and blockchain.
Japan’s Ministry of Internal Affairs and Communications forecasts the domestic metaverse market to reach ¥1.042 trillion, with user numbers climbing to 17.5 million.
Regulatory advances in the US and EU are strengthening privacy and child safety laws to support metaverse growth, while South Korea and China pursue government-led metaverse industry initiatives.
Metaverse development hinges not just on technology, but also on legal frameworks and social acceptance. Key challenges include privacy, data security, and digital identity management. Overcoming these will unlock transformative changes for society and business.
Metaverse technology will deliver innovative services and experiences in education, healthcare, and manufacturing. As remote work expands, demand for virtual offices rises, positioning the metaverse as a foundation for new work styles.
Japan’s top 10 metaverse companies are Meta, Roblox, Epic Games, VRChat, Niantic, Microsoft, V Corporation, Toppan Printing, HIKKY, and REALITY Corporation.
Meta and Microsoft are investing in VR/AR and platform development, offering virtual meetings and avatar technologies. They also invest in virtual land and NFT assets to create spaces for branding and user interaction.
Metaverse companies operate across immersive virtual experiences, trading NFTs and digital assets, social platforms, and game development. Their competitive edge depends on user acquisition, technological innovation, blockchain integration, and content quality.
The metaverse industry is expanding rapidly, with market size projected to reach about ¥1 trillion by 2026. New use cases and technological advances point to a highly promising future.
Core technologies for metaverse platforms include VR, AR, and MR for immersive virtual–real world integration, plus blockchain, AI, cloud computing, and 3D graphics engines.
Japanese firms are leveraging the metaverse in retail, music, real estate, tourism, and more, actively developing new business models such as virtual stores, events, and NFT integration.











