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 has 23 concept artists and is continuously recruiting new staff.
Larian’s AI Application in Three Areas: Automation, White-box Testing, and Debugging
It is clear that, at this stage, Larian’s use of generative AI aims to improve tedious and mechanical tasks during development, allowing humans to focus more on creative work.
In an earlier interview with GameSpot, Vincke revealed that Larian primarily uses generative AI in three areas:
Additionally, for large branching storylines, the team uses AI for narrative validation, automatically checking for logical contradictions among hundreds of story permutations. One reason players love “Baldur’s Gate 3” is its high degree of freedom and numerous branches.
Image source: Baldur’s Gate 3 gameplay screenshot
Vincke reaffirmed that in core creative areas such as visuals, scripts, and music, Larian insists on human creation, with AI serving only as an auxiliary tool.
The Director of “Heavenly Kingdom: Salvation 2” also commented, stating that industry use of AI is already a trend
Larian’s controversy over generative AI has also attracted industry attention. Daniel Vávra, director of “Heavenly Kingdom: Salvation 2,” said, Larian is doing what everyone in the game industry is doing, yet they are suffering unwarranted blame.
Vávra openly stated that, although he is not a fan of AI-generated art, he must face reality: AI technology is an inevitable trend. Resisting AI is as pointless as resisting the use of sewing machines in the textile industry in the past.
He believes that if AI can help developers complete large-scale games in shorter timeframes, freeing art directors, writers, and programmers from tedious tasks to focus on core creative work, the benefits outweigh the drawbacks.
He asked, “If the same results can be achieved in minutes for free, who would want to spend months and huge sums?”
Image source: X “Heavenly Kingdom: Salvation 2” game director Daniel Vávra states that AI use in the industry is already a trend
How to Balance AI in the Gaming Industry?
The application of AI technology in game development has become inevitable, and developers will decide the extent of its involvement. However, from the recent controversy surrounding Larian, it is clear that despite the potential to improve development efficiency, the gaming community remains highly sensitive and cautious about the use of generative AI.
Regardless of industry opinions, how to balance technological innovation with maintaining the artistic value created by humans will be a challenge all game developers must carefully face.
Further reading:
GTA creator warns: AI training will lead to a cycle of overcompetition, potentially degrading overall game quality!