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 and digital art segments.
In 2021 and 2022, projects like Bored Ape Yacht Club and CryptoPunks dominated the headlines. Today, the floor prices for many of these “blue chip” collections have dropped by as much as 75%.
Investors who once bought these assets for their rarity are now finding it nearly impossible to find a secondary buyer.
The market has so far moved away from the “culture coin” era.
People are no longer willing to pay high premiums for static images that offer no functional use, and according to data from CryptoSlam, the number of unique purchasers per month has remained low for most of the past year.
This is a clear sign that the “hype” buyers have left the building, and are leaving behind a mountain of 1.34 billion unsold tokens.
Why Gaming Is Different in the NFT Market
While digital art is gathering dust, NFTs in the gaming space are moving faster than ever.
The global NFT gaming market was valued at roughly $6.1 billion last year. This happened because, unlike a piece of digital art, a gaming NFT has a specific job, whether it be a sword, a skin or a piece of virtual land.
This “utility” (or use case) is what keeps the market alive. Gamers are not buying these items to “flip” them to the next person, even though that is still possible.
They are buying them to use, and this creates a cycle of demand that does not rely on purely speculative hype.
Major platforms like OpenSea and Magic Eden have also recognised this trend and are moving away from being “art galleries” to “gaming hubs”.
Related Reading: NFT Market Outlook: Why Utility May Shape The Next Growth Phase
The Rise of the “Play-to-Own” Model
The focus used to be on Play to Earn games in the early days of Blockchain gaming.
Games like Axie Infinity allowed players to make a living, but these models collapsed when token prices fell. This year, the industry has so far moved toward “Play-to-Own” (P2O).
In this model, the focus is on fun first, and the NFTs are a reward for engagement, rather than a financial obligation.
This simple change has brought back the players and companies like Mythical Inc. and Splinterlands have built massive communities of tech-savvy gamers who value digital ownership.
In North America, roughly 30% of NFT gamers now view blockchain titles as their main form of entertainment.
They are not looking for a quick profit, and are looking for a deeper connection to the games they love.