MATR1X FIRE announced the launch of the “Infinite Game” plan, which will burn a total of 500 million $FIRE tokens. The “Infinite Game” plan is divided into three stages, aiming to upgrade the economic cycle of $FIRE and expand more application scenarios through innovative distribution and burning mechanisms, and build a healthy, diverse, and powerful ecosystem for $FIRE.
Stage One: Fireflies
Time: within 7 months after $FIRE TGE
Goal: Lay a solid foundation for the future growth of $FIRE through effective distribution and burning mechanisms.
Initial total supply limited to 10 billion: The initial total supply of $FIRE is 10 billion. Please refer to the White Paper for details on the FIRE section (White Paper link).
Activate the burning mechanism: All consumed $FIRE in the Apollo plan will be burned and destroyed, and the total upper limit of $FIRE will be reduced synchronously.
Burn 80% of the team’s tokens: The $FIRE held by the founding team will be reduced from 25 million to 5 million, and the reduced 20 million $FIRE will be burned, and the total upper limit of $FIRE will be reduced synchronously.
Phase Two: Phoenix
Time: 7-24 months after TGE
Goal: Expand the application scenarios of $FIRE, accelerate burning, drop the total upper limit of $FIRE until the total amount is reduced to 500 million.
Dynamic adjustment of output rate: $FIRE will gradually produce through effective Proof of Work and dynamically adjust according to the scale of ecological users.
New burning mechanism: Game ecological economic behavior will accelerate the burning of $FIRE and reduce the total upper limit of $FIRE until the total amount drops to 500 million.
New application scenario: the use of $FIRE will be introduced in more game products.
Phase 3: Phoenix
Time: TGE after 24 months (depending on the development of the ecosystem)
Goal: Upgrade the economic cycle of the game, expand the diversity of the game ecosystem, and achieve full circulation of $FIRE token.
Economic cycle upgrade: Various application behaviors (such as gaming products, e-sports products, trading markets, and community products) consume $FIRE will enter a specific pool, providing long-term incentives for effective Proof of Work.
Financial Instrument Derivatives: More financial mechanisms will emerge to make $FIRE circulate more efficiently in the game ecosystem.
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MATR1X FIRE launches the 'Infinite Game' plan, burning 500 million $FIRE tokens
MATR1X FIRE announced the launch of the “Infinite Game” plan, which will burn a total of 500 million $FIRE tokens. The “Infinite Game” plan is divided into three stages, aiming to upgrade the economic cycle of $FIRE and expand more application scenarios through innovative distribution and burning mechanisms, and build a healthy, diverse, and powerful ecosystem for $FIRE.
Stage One: Fireflies
Time: within 7 months after $FIRE TGE
Goal: Lay a solid foundation for the future growth of $FIRE through effective distribution and burning mechanisms.
Initial total supply limited to 10 billion: The initial total supply of $FIRE is 10 billion. Please refer to the White Paper for details on the FIRE section (White Paper link).
Activate the burning mechanism: All consumed $FIRE in the Apollo plan will be burned and destroyed, and the total upper limit of $FIRE will be reduced synchronously.
Burn 80% of the team’s tokens: The $FIRE held by the founding team will be reduced from 25 million to 5 million, and the reduced 20 million $FIRE will be burned, and the total upper limit of $FIRE will be reduced synchronously.
Phase Two: Phoenix
Time: 7-24 months after TGE
Goal: Expand the application scenarios of $FIRE, accelerate burning, drop the total upper limit of $FIRE until the total amount is reduced to 500 million.
Dynamic adjustment of output rate: $FIRE will gradually produce through effective Proof of Work and dynamically adjust according to the scale of ecological users.
New burning mechanism: Game ecological economic behavior will accelerate the burning of $FIRE and reduce the total upper limit of $FIRE until the total amount drops to 500 million.
New application scenario: the use of $FIRE will be introduced in more game products.
Phase 3: Phoenix
Time: TGE after 24 months (depending on the development of the ecosystem)
Goal: Upgrade the economic cycle of the game, expand the diversity of the game ecosystem, and achieve full circulation of $FIRE token.
Economic cycle upgrade: Various application behaviors (such as gaming products, e-sports products, trading markets, and community products) consume $FIRE will enter a specific pool, providing long-term incentives for effective Proof of Work.
Financial Instrument Derivatives: More financial mechanisms will emerge to make $FIRE circulate more efficiently in the game ecosystem.